Add more locations
Here are explanations on how to add new Processing and Trucking Locations!
Trucking Locations
Within the config file, you will find a table called Trucking.
1. Understand the Structure:
Each location within the script has several components:
coords
: The coordinates for the delivery point.blip
: Visual marker on the map.ped
: Information about NPCs (non-playable characters) that spawn at the location.spawnLocations
: Where the trucks spawn.deliveryLocations
: Random locations for truck deliveries.receive
: Rewards for completing deliveries.vehicle
: The model of the truck used for the delivery.policeAlert
: Determines whether the police get notified about the delivery.cooldown
: The time between deliveries for this location.
2. Adding a New Location:
To add a new delivery location, you’ll need to copy the structure of an existing location and customize it with new coordinates, spawn points, and delivery points.
Example: Adding a New Location
Add the new location inside the Locations
array like this:
Trucking = {
Locations = {
{
-- Existing Location 1
coords = vector4(-492.5, -347.88, 34.5, 0.08),
width = 2.0,
length = 2.0,
blip = {
enabled = true,
name = "Codeine Delivery",
sprite = 51,
scale = 0.7,
col = 30,
},
ped = {
enabled = true,
model = "s_m_m_doctor_01",
},
spawnLocations = {
vector4(854.98, -3145.19, 5.9, 5.57),
vector4(963.58, -1707.19, 30.06, 177.17),
vector4(-2013.07, -471.65, 11.52, 51.78),
},
deliveryLocations = {
vector4(-702.14, 5774.57, 17.33, 250.09),
vector4(-186.81, 3687.05, 44.1, 210.98),
vector4(271.42, -172.94, 60.54, 249.64),
vector4(293.08, -610.11, 43.37, 254.83)
},
receive = {
["codeine_bottle"] = math.random(3, 5),
},
codeineOutput = math.random(20, 50),
vehicle = {
model = 'pounder'
},
policeAlert = {
enabled = true,
time = 30,
},
cooldown = {
enabled = true,
time = 30,
},
},
-- New Location Example
{
coords = vector4(1234.56, 789.01, 32.5, 180.0), -- New delivery location coordinates
width = 2.5, -- Adjust size if necessary
length = 2.5,
blip = {
enabled = true,
name = "New Codeine Delivery",
sprite = 51,
scale = 0.8,
col = 38,
},
ped = {
enabled = true,
model = "s_m_m_paramedic_01", -- Different ped model, customize as needed
},
spawnLocations = {
vector4(1000.0, 2000.0, 50.0, 90.0),
vector4(1050.0, 2050.0, 50.0, 180.0),
},
deliveryLocations = {
vector4(1500.0, 3000.0, 40.0, 270.0),
vector4(1550.0, 3050.0, 40.0, 360.0),
},
receive = {
["codeine_bottle"] = math.random(4, 6), -- Different reward range
},
codeineOutput = math.random(30, 60), -- Different output range
vehicle = {
model = 'mule', -- Different vehicle model
},
policeAlert = {
enabled = true,
time = 25, -- Different police alert time
},
cooldown = {
enabled = true,
time = 45, -- Different cooldown time
},
}
},
}
Processing Locations
Within the config file you will find a table called Processing.
1. Understand the Structure:
Each processing location has several components:
coords
: The coordinates for the processing location.blip
: The visual marker that shows the location on the map.crafting
: Details about the crafting process, including the items required and the animation to use.
2. Adding a New Location:
To add a new processing location, you need to copy the structure of the existing location and customize it with new coordinates and crafting details.
Example: Adding a New Processing Location
Add the new location inside the Locations
array like this:
Processing = {
Locations = {
{
-- Existing Location 1
coords = vector4(1394.59, 3600.98, 39.91, 203.6),
width = 2.0,
length = 2.0,
blip = {
enabled = true,
name = "Lean Processing",
sprite = 51,
scale = 0.7,
col = 30,
},
crafting = {
Items = {
{ ['lean'] = { ['codeine_bottle'] = 2, ['cup'] = 3, ['sprunk'] = 2, }, ["amount"] = math.random(2, 3) },
},
Progress = {
label = Loc[Config.Locale].progress["MixingCodeine"],
time = 15,
animation = { animDict = "anim@amb@business@coc@coc_unpack_cut_left@", anim = "coke_cut_v5_coccutter" },
}
}
},
-- New Processing Location Example
{
coords = vector4(2000.0, 3000.0, 50.0, 100.0), -- New processing location coordinates
width = 2.5, -- Adjust size if necessary
length = 2.5,
blip = {
enabled = true,
name = "New Lean Processing",
sprite = 51,
scale = 0.8,
col = 38,
},
crafting = {
Items = {
{ ['lean'] = { ['codeine_bottle'] = 3, ['cup'] = 4, ['sprunk'] = 3, }, ["amount"] = math.random(3, 4) }, -- Customize item requirements
},
Progress = {
label = Loc[Config.Locale].progress["MixingCodeine"], -- Label for progress bar
time = 20, -- Time for processing
animation = { animDict = "anim@amb@business@coc@coc_unpack_cut_left@", anim = "coke_cut_v5_coccutter" }, -- Custom animation
}
}
}
},
}
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