EZ Scripts
DiscordTebex
  • 💡Welcome To EZ Scripts
  • FIVEM
    • 🍀EZ White Widow
      • Config File
      • Add more locations
      • Common Issues
    • 🟣EZ Lean Drug
      • Config File
      • Add more locations
    • ❄️EZ Coke & Crack Drug
      • Config File
      • Add more locations
    • 🔠EZ Plate Changer
      • Config File
    • 📑Ez Lib
      • Config File
    • 🛡️Ez Admin Authority
      • Config File
    • 🫳Ez Item Spawner
      • Config File
      • Permission Check
      • Add Item
      • Get Items
  • RedM
    • 💼EZ Society & Job Meny
      • Config File
      • Exports
      • Syn Society
    • 🌍EZ Fast Travel
      • Config File
    • 🛡️Ez Admin Authority
      • Config File
    • 🍖Ez Consumables
      • Config File
    • 📺Ez HUD
      • Config File
      • Exports and Events
    • 🚷EZ Combat Logging
      • Config File
    • 🗽EZ Life Style
      • Getting Life Style
      • Config File
    • ☢️EZ Radial Menu
      • Config File
    • 🫳Ez Item Spawner
      • Config File
      • Permission Check
      • Add Item
      • Get Items
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On this page
  • Requirements
  • Features
  • STEP 1 - Unzip and Add Script To Server
  • STEP 2 - Script Configuration
  • Interval Loop & Temperature System
  • Stress System
  • Health System
  • Metabolism System
  • STEP 3 [Optional] - Update Respawn Player

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  1. RedM

Ez HUD

Ez HUD is an advanced hud system for RedM VORP servers. It is designed with minimalism in mind, while still providing all the necessary information to the player.

PreviousConfig FileNextConfig File

Last updated 4 months ago

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Requirements

  • VORP Core

Features

  • Food System

  • Thirst System

  • Stress System

  • Health System

  • Temperature System

  • Metabolism System

Read the config file for to understand all features.

We recommend to download and use Ez_Consumables, a free resource.

STEP 1 - Unzip and Add Script To Server

Unzip the script folder within your server resources folder. Ensure script in server.cfg ... "ensure ez_hud".

STEP 2 - Script Configuration

Script config located in config.lua. It is well documented with comments to ensure you know what each attribute does.

Interval Loop & Temperature System

Within the config file, there is a table called Config.UpdateInterval.

Config.UpdateInterval = { -- Update Temp, Food and Water
    Time = 1, -- Minutes every update (Recommended: 1)
    Effect = { -- Regular changes every update
        Thirst = -2.0, -- Decreases every update
        Hunger = -1.0, -- Decreases every update
        Stress = 0, -- Increases every update
    },
    Temperature = { -- Temperature Changes (Celcius)
        Min = -12, -- Minimum Temperature
        Max = 50, -- Maximum Temperature
        Effect = { -- Temperature Effects: How below or above the min/max temperature affects the player
            Thirst = -2.0, -- Thirst Decrease
            Stress = 2.0, -- Stress Increase
            Hunger = -2.0, -- Hunger Decrease
        },
        Clothing = { -- Clothes give extra protection against the temperature (Increases Temp)
            Hat = 0.7,
            Shirt = 1,
            Pants = 1,
            Boots = 0.7,
            Coat = 3,
            ClosedCoat = 5,
            Gloves = 0.7,
            Vest = 1,
            Poncho = 2,
        },
        Waist = { -- Waist size affects the temperature
            ["-10"] = -1.0, -- Skinny
            ["-9"] = -0.9,
            ["-8"] = -0.8,
            ["-7"] = -0.7,
            ["-6"] = -0.6,
            ["-5"] = -0.5,
            ["-4"] = -0.4,
            ["-3"] = -0.3,
            ["-2"] = -0.2,
            ["-1"] = -0.1,
            ["0"] = 0, -- Normal
            ["1"] = 0.1,
            ["2"] = 0.2,
            ["3"] = 0.3,
            ["4"] = 0.4,
            ["5"] = 0.5,
            ["6"] = 0.6,
            ["7"] = 0.7,
            ["8"] = 0.8,
            ["9"] = 0.9,
            ["10"] = 1.0, -- Fat
        },
    },
}

This is checked every Time minute(s). We recommend to keep time 1. It must be an integer. Effects holds what happens every interval. On default thirst level (100 = good, 0 = bad) is reduced by 2 and hunger by 1 every interval.

The script includes a temperature system, where depending on the atmosphere temperature, the clothes you wear and how fat you are, it calculates your body temperature. Your temperature is gotten efficiently every 750 milliseconds to update on the user interface in near real time. If below min or above max, every interval it calls the effects of it for hunger, thirst and stress, the same way as described above. On default: thirst is reduced by 2, hunger is reduced by 2 and stress is increased by 2.

ALL TEMPERATURE BOUNDS IN THE CONFIG FILE MUST BE IN CELSIUS! DO NOT WORRY, IF PLAYERS HAVE FAHRENHEIT SELECTED IN GAME SETTINGS AS TEMP SYSTEM, IT WILL CONVERT FOR THEM.

Stress System

Within the config file, there is a table called Config.Stress.

Config.Stress = {
    Horse = { -- Horse Stress
        Enabled = true, -- Enable Horse Stress
        Interval = 1, -- Stress Increase Interval (Seconds)
        Speed = 20, -- Speed(MPH) of the horse when to increase stress. When it is greater or equal too..
        Chance = 70, -- Chance of stress increase (1-100)%
        Increase = 0.2, -- Stress Increase
    },
    WhitelistedJobs = { -- Jobs which do not take stress
        ["police"] = true,
        ["doctor"] = true
    },
    WhitelistedGroups = { -- Character groups which do not take stress
        ["example1"] = true,
    },
    Shooting = { -- Shooting Stress (Runs every 0-100ms REQUIRED TO DETECT)
        Enabled = true, -- Enable Shooting Stress
        Chance = 10, -- Chance of stress increase (1-100)%
        Increase = 1, -- Stress Increase
    },
    MinimumStress = 50, -- Minimum Stress Level For Screen Shaking/ Blacking out (Blackout only when stress is 100)
    Intensity = { -- Stress Intensity: Screen Shaking
        [1] = {min = 50, max = 60,  intensity = 0.12},
        [2] = {min = 60, max = 70,  intensity = 0.17},
        [3] = {min = 70, max = 80,  intensity = 0.22},
        [4] = {min = 80, max = 90,  intensity = 0.28},
        [5] = {min = 90, max = 100, intensity = 0.32}
    },
    EffectInterval = { -- Stress Effect Interval: How often the screen shakes
        [1] = {min = 50, max = 60,  timeout = math.random(50000, 60000)},
        [2] = {min = 60, max = 70,  timeout = math.random(40000, 50000)},
        [3] = {min = 70, max = 80,  timeout = math.random(30000, 40000)},
        [4] = {min = 80, max = 90,  timeout = math.random(20000, 30000)},
        [5] = {min = 90, max = 100, timeout = math.random(15000, 20000)}
    }
}

Stress increases when player is seen riding a horse at a fast speed or shooting. Each one or both can be disabled if you want.

Set certain jobs like police and doctors not to gain stress.

Health System

Config.Health = { -- Health Changes (Health is out of 100)
    Time = 5, -- Seconds every update (Recommended: 5)
    Effect = -8, -- Health Decrease every update if conditions are met below
    Hunger = { -- Food Health Changes
        Min = 0, -- Minimum Food Level
    },
    Thirst = { -- Water Health Changes
        Min = 0, -- Minimum Water Level
    },
    Temperature = { -- Temperature Health Changes
        Min = -12, -- Minimum Temperature
        Max = 50, -- Maximum Temperature
    },
}

Make sure the Config.Health.Time < Config.UpdateInterval.Time. If hunger or thirst is at minimum, the health decreases every Time. Same goes for the temperature bounds.

Metabolism System

-- Metabolism is between -1000(skinny) to 1000(fat), 0 is normal and default for new character.
Config.Metabolism = {
    Time = 5, -- Check interval (Seconds)
    Running = -0.5, -- How much to increase (Decrease if negative) the metabolism when running
    notRunning = -0.2, -- How much to increase (Decrease if negative) the metabolism when not running
}

Metabolism is between -1000 to 1000 where... -1000 = skinny 0 = Normal (Default) 1000 = Fat

You have options to decide what you want to happen when player is running or not, makes sense to decrease hence negative.

STEP 3 [Optional] - Update Respawn Player

For VORP, when player respawns, it gets full hunger and thirst. You may update the function so that it removes any stress from the player.

In vorp_core/client/respawnsystem.lua, update the following function...

function CoreAction.Player.RespawnPlayer(allowCleanItems)
    if allowCleanItems then
        TriggerServerEvent("vorp:PlayerForceRespawn") -- inventory clean items
    end
    TriggerEvent("vorp:PlayerForceRespawn")           -- inventory dead handler and metabolism , this need to be changed to the new events
    local closestDistance = math.huge
    local closestLocation = ""
    local coords = nil
    local pedCoords = GetEntityCoords(PlayerPedId())
    for key, location in pairs(Config.Hospitals) do
        local locationCoords = vector3(location.pos.x, location.pos.y, location.pos.z)
        local currentDistance = #(pedCoords - locationCoords)
        if currentDistance < closestDistance then
            closestDistance = currentDistance
            closestLocation = location.name
            coords = location.pos
        end
    end

    TriggerEvent("vorpmetabolism:changeValue", "Thirst", 1000)
    TriggerEvent("vorpmetabolism:changeValue", "Hunger", 1000)
    TriggerEvent("vorpmetabolism:changeValue", "Stress", -1000)
    CoreAction.Player.ResurrectPlayer(coords, closestLocation, false) -- no need  to trigger events repawns even already triggered
end

For when stress is above a certain amount, it causes screen to blackout and shake. This idea was inspired by .

For food metabolism, we recommend you use or other.

📺
🍖Ez Consumables
qb-hud
ez_consumables