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Add more locations

Here is an explanation on how to add more than one white widow shop using different jobs

PreviousConfig FileNextCommon Issues

Last updated 1 year ago

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Inside Config.Locations, you can see the default one already added, which supports the most popular whitewidow mlo.

{
	Job = "whitewidow", -- Job name
	Blip = { enabled = true, name = "White Widow", coords = vector3(193.24, -244.53, 54.07), sprite = 469, color = 52, scale = 1.0, }, -- Blip Settings
	Vehicle = {
		enabled = true, -- Set false if you do not want to use this feature
		model = '204sWhiteWidowVan', -- Model of the vehicle to spawn
		spawnLocation = vector4(198.45, -277.61, 48.39, 252.49), -- Location at which the vehicle spawns at
		deposit = 100, -- Deposit of borrowing vehicle, given back if returned
		spawnerLocation = vector4(197.76, -265.13, 50.56, 337.94), -- Where the prop spawns to take out a vehicle when targetted
		plate = "WWIDOW", -- The plate number you want the vehicle to have
	},
	Locations = {
		shop = {vector4(175.43, -239.87, 50.17, 170.0), }, -- Where employees go get ingredients and items
		cashRegister = {
			vector4(197.93, -235.71, 54.19, 116.55),
			vector4(188.02, -243.52, 54.98, 251.71),
			vector4(188.87, -241.03, 54.99, 253.36),
		},
		cuttingWeed = { vector4(165.81, -235.84, 49.94, 270.0),}, -- Cutting weed into baggies
		rollingJoints = { vector4(185.65, -241.5, 54.12, 70.72), },
		cooking = { vector4(171.88, -234.58, 50.06, 341.65), },
		customerStorage = { { coords = vector4(188.5, -239.72, 54.12, 70.0), stash = {maxweight = 40000, slots = 5} }, }, -- Trays, etc, Storage anyone can access
		employeeStorage = { { coords = vector4(180.03, -243.29, 53.42, 70.0), stash = {maxweight = 400000, slots = 50} }, }, -- Shared Storage only for employees, for stock
		snackTable = { vector4(187.12, -247.45, 54.24, 71.12), },
		clothing = { -- Use only if you have a clockin system. Check function above.
			vector4(174.17, -235.02, 50.06, 341.65),
			vector4(184.41, -241.88, 54.07, 341.65),
		},
		clockin = { vector4(182.43, -250.22, 53.87, 135.0) },
		plantHarvesting = {
			["weed_skunk_cbd_crop"] = {
				{coords = vector4(164.45, -248.43, 50.06, 340.0), width = 10.0, length = 1.0, },
			},
			["weed_og-kush_cbd_crop"] = {
				{coords = vector4(166.15, -243.68, 50.07, 340.0), width = 10.0, length = 1.0, },
			},
			["weed_white-widow_cbd_crop"] = {
				{coords = vector4(170.62, -241.11, 50.88, 340.0), width = 5.0, length = 3.0, },
			},
			["weed_ak47_cbd_crop"] = {
				{coords = vector4(165.66, -244.79, 50.06, 340.0), width = 10.0, length = 1.0, },
			},
			["weed_amnesia_cbd_crop"] = {
				{coords = vector4(165.31, -246.07, 50.06, 340.0), width = 10.0, length = 1.0, },
			},
			["weed_purple-haze_cbd_crop"] = {
				{coords = vector4(164.94, -247.16, 50.06, 340.0), width = 10.0, length = 1.0, },
			},
			["weed_gelato_cbd_crop"] = {
				{coords = vector4(164.12, -239.78, 50.02, 340.0), width = 5.0, length = 1.0, },
			},
			["weed_zkittlez_cbd_crop"] = {
				{coords = vector4(164.95, -237.9, 50.07, 340.0), width = 5.0, length = 1.0, },
			},
		}
	},
	PropTable = { -- Spawn props at certain locations, already set for white widow mlo provided. Leave empty if nothing required to spawn!
		{ model = "prop_cooker_03", coords = vector4(171.88, -234.58, 50.06, 341.65) }, -- Cooker in basement to cook edibles
		{ model = "prop_park_ticket_01", coords = vector4(197.66, -265.02, 50.55, 340.85) }, -- Parking garage prop
	},
},

What does this mean?

It is quite simple really, all you need to do to create a new location is copy the obove within Config.Locations found within the Config file. Just paste it below any existing locations setup.

  • Job can be changed for each location individually.

  • The Blip can be changed for each location individually.

  • You can set a different job vehicle for each location individually, or even disable for some locations, etc.

  • Locations holds all the target locations specified for a single job location. You can delete elements, such as clockin, if you are not willing to use it.

  • Props can be created for each location individually. This maybe usefull when your mlo does not have a stove, etc.. and you can manually add the prop at a specific location.