EZ Scripts
DiscordTebex
  • 💡Welcome To EZ Scripts
  • FIVEM
    • 🍀EZ White Widow
      • Config File
      • Add more locations
      • Common Issues
    • 🟣EZ Lean Drug
      • Config File
      • Add more locations
    • ❄️EZ Coke & Crack Drug
      • Config File
      • Add more locations
    • 🔠EZ Plate Changer
      • Config File
    • 📑Ez Lib
      • Config File
    • 🛡️Ez Admin Authority
      • Config File
    • 🫳Ez Item Spawner
      • Config File
      • Permission Check
      • Add Item
      • Get Items
  • RedM
    • 💼EZ Society & Job Meny
      • Config File
      • Exports
      • Syn Society
    • 🌍EZ Fast Travel
      • Config File
    • 🛡️Ez Admin Authority
      • Config File
    • 🍖Ez Consumables
      • Config File
    • 📺Ez HUD
      • Config File
      • Exports and Events
    • 🚷EZ Combat Logging
      • Config File
    • 🗽EZ Life Style
      • Getting Life Style
      • Config File
    • ☢️EZ Radial Menu
      • Config File
    • 🫳Ez Item Spawner
      • Config File
      • Permission Check
      • Add Item
      • Get Items
Powered by GitBook
On this page

Was this helpful?

  1. FIVEM
  2. EZ White Widow

Add more locations

Here is an explanation on how to add more than one white widow shop using different jobs

PreviousConfig FileNextCommon Issues

Last updated 9 months ago

Was this helpful?

Inside Config.Locations, you can see the default one already added, which supports the most popular .

{
	Job = "whitewidow", -- Job name
	Blip = { enabled = true, name = "White Widow", coords = vector3(193.24, -244.53, 54.07), sprite = 469, color = 52, scale = 1.0, }, -- Blip Settings
	Vehicle = {
		enabled = true, -- Set false if you do not want to use this feature
		model = '204sWhiteWidowVan', -- Model of the vehicle to spawn
		spawnLocation = vector4(198.45, -277.61, 48.39, 252.49), -- Location at which the vehicle spawns at
		deposit = 100, -- Deposit of borrowing vehicle, given back if returned
		spawnerLocation = vector4(197.76, -265.13, 50.56, 337.94), -- Where the prop spawns to take out a vehicle when targetted
		plate = "WWIDOW", -- The plate number you want the vehicle to have
	},
	Locations = {
		shop = {vector4(175.43, -239.87, 50.17, 170.0), }, -- Where employees go get ingredients and items
		cashRegister = {
			vector4(197.93, -235.71, 54.19, 116.55),
			vector4(188.02, -243.52, 54.98, 251.71),
			vector4(188.87, -241.03, 54.99, 253.36),
		},
		cuttingWeed = { vector4(165.81, -235.84, 49.94, 270.0),}, -- Cutting weed into baggies
		rollingJoints = { vector4(185.65, -241.5, 54.12, 70.72), },
		cooking = { vector4(171.88, -234.58, 50.06, 341.65), },
		customerStorage = { { coords = vector4(188.5, -239.72, 54.12, 70.0), stash = {maxweight = 40000, slots = 5} }, }, -- Trays, etc, Storage anyone can access
		employeeStorage = { { coords = vector4(180.03, -243.29, 53.42, 70.0), stash = {maxweight = 400000, slots = 50} }, }, -- Shared Storage only for employees, for stock
		snackTable = { vector4(187.12, -247.45, 54.24, 71.12), },
		clothing = { -- Use only if you have a clockin system. Check function above.
			vector4(174.17, -235.02, 50.06, 341.65),
			vector4(184.41, -241.88, 54.07, 341.65),
		},
		clockin = { vector4(182.43, -250.22, 53.87, 135.0) },
		plantHarvesting = {
			["weed_skunk_cbd_crop"] = {
				{coords = vector4(164.45, -248.43, 50.06, 340.0), width = 10.0, length = 1.0, },
			},
			["weed_og-kush_cbd_crop"] = {
				{coords = vector4(166.15, -243.68, 50.07, 340.0), width = 10.0, length = 1.0, },
			},
			["weed_white-widow_cbd_crop"] = {
				{coords = vector4(170.62, -241.11, 50.88, 340.0), width = 5.0, length = 3.0, },
			},
			["weed_ak47_cbd_crop"] = {
				{coords = vector4(165.66, -244.79, 50.06, 340.0), width = 10.0, length = 1.0, },
			},
			["weed_amnesia_cbd_crop"] = {
				{coords = vector4(165.31, -246.07, 50.06, 340.0), width = 10.0, length = 1.0, },
			},
			["weed_purple-haze_cbd_crop"] = {
				{coords = vector4(164.94, -247.16, 50.06, 340.0), width = 10.0, length = 1.0, },
			},
			["weed_gelato_cbd_crop"] = {
				{coords = vector4(164.12, -239.78, 50.02, 340.0), width = 5.0, length = 1.0, },
			},
			["weed_zkittlez_cbd_crop"] = {
				{coords = vector4(164.95, -237.9, 50.07, 340.0), width = 5.0, length = 1.0, },
			},
		}
	},
	PropTable = { -- Spawn props at certain locations, already set for white widow mlo provided. Leave empty if nothing required to spawn!
		{ model = "prop_cooker_03", coords = vector4(171.88, -234.58, 50.06, 341.65) }, -- Cooker in basement to cook edibles
		{ model = "prop_park_ticket_01", coords = vector4(197.66, -265.02, 50.55, 340.85) }, -- Parking garage prop
	},
},

What does this mean?

It is quite simple really, all you need to do to create a new location is copy the obove within Config.Locations found within the Config file. Just paste it below any existing locations setup.

  • Job can be changed for each location individually.

  • The Blip can be changed for each location individually.

  • You can set a different job vehicle for each location individually, or even disable for some locations, etc.

  • Locations holds all the target locations specified for a single job location. You can delete elements, such as clockin, if you are not willing to use it.

  • Props can be created for each location individually. This maybe usefull when your mlo does not have a stove, etc.. and you can manually add the prop at a specific location.

🍀
whitewidow mlo