Config File
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Config = {}
Config.AnimationTime = 5000 -- Time in MS for the animation to play
--[[
Functions to add values. This is compatible with VORP & EZ.
Note: VORP does not have a stress system, so it will be ignored.
Note: It is important to multiply the values by 10, as the VORP system is based on 1000.
Do not worry about changing it for EZ Hud, we use 100 but divide by 10 for the VORP system automatically.
]]
Config.ExecuteStatus = function(status)
for k, v in pairs(status) do
if k == "Stress" then
v = v * -1
end
TriggerEvent("vorpmetabolism:changeValue", k, v*10)
end
end
--[[
Example Item Format:
item_name = { -- Database Name (DB NAME)
Status = {
Hunger = 35, -- Amount of food it restores (0 to 100)
Thirst = 5, -- Amount of thirst it restores (0 to 100)
Stress = 0, -- Amount of stress it reduces (0 to 100)
Metabolism = 10, -- Affects body weight (-1000 to 1000, where -1000 is skinny, 0 is normal, and 1000 is fat)
},
Stamina = 0, -- Affects Stamina regeneration
InnerStaminaGold = 0.0, -- Inner Core Stamina Gold overpower
OuterStaminaGold = 0.0, -- Outer Core Stamina Gold overpower
InnerHealth = 0, -- Inner Core Health effect
OuterHealth = 0, -- Outer Core Health effect
InnerHealthGold = 0.0, -- Inner Core Health Gold overpower
OuterHealthGold = 100.0,-- Outer Core Health Gold overpower
Animation = "drink_whisky_bottle", -- Animation when consuming the item (optional)
ItemInteraction = "EAT_CANNED_FOOD_CYLINDER@D8-2_H10-5_QUICK_LEFT" -- Specific interaction for the item (optional)
},
]]
-- Items to use
Config.ItemsToUse = {
--
-- FOODS
--
consumable_bluegil = {
Status = {
Hunger = 25,
Thirst = 0,
Stress = 5,
Metabolism = math.random(-10, 10),
},
Stamina = 2,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
},
consumable_breakfast = {
Status = {
Hunger = 30,
Thirst = 0,
Stress = 5,
Metabolism = math.random(-10, 10),
},
Stamina = 2,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 10,
OuterHealth = 10,
InnerHealthGold = 0,
OuterHealthGold = 0,
},
consumable_caramel = {
Status = {
Hunger = 10,
Thirst = 0,
Stress = 5,
Metabolism = math.random(30, 50), -- Fatty
},
Stamina = 2,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
},
consumable_chocolate = {
Status = {
Hunger = 10,
Thirst = 0,
Stress = 5,
Metabolism = math.random(30, 50), -- Fatty
},
Stamina = 2,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
},
consumable_fruitsalad = {
Status = {
Hunger = 15,
Thirst = 0,
Stress = 13,
Metabolism = math.random(-80, -40), -- Healthy
},
Stamina = 2,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 10,
OuterHealth = 7,
InnerHealthGold = 0,
OuterHealthGold = 0,
},
consumable_game = {
Status = {
Hunger = 35,
Thirst = 0,
Stress = 5,
Metabolism = math.random(-40, -10), -- Healthy
},
Stamina = 2,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 10,
OuterHealth = 20,
InnerHealthGold = 0,
OuterHealthGold = 0,
},
consumable_peach = {
Status = {
Hunger = 15,
Thirst = 0,
Stress = 5,
Metabolism = math.random(-10, 10),
},
Stamina = 10,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
},
consumable_salmon = {
Status = {
Hunger = 30,
Thirst = 0,
Stress = 5,
Metabolism = math.random(-80, -40), -- Healthy
},
Stamina = 2,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 7,
OuterHealth = 7,
InnerHealthGold = 0,
OuterHealthGold = 0,
},
cheesecake = {
Status = {
Hunger = 20,
Thirst = 0,
Stress = 5,
Metabolism = math.random(40, 70), -- Fatty
},
Stamina = 2,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
},
consumable_pear = {
Status = {
Hunger = 15,
Thirst = 0,
Stress = 5,
Metabolism = math.random(-10, 10),
},
Stamina = 10,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
},
consumable_kidneybeans_can = {
Status = {
Hunger = 20,
Thirst = 0,
Stress = 5,
Metabolism = math.random(-80, -1), -- Healthy
},
Stamina = 2,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 7,
InnerHealthGold = 0,
OuterHealthGold = 0,
ItemInteraction = "EAT_CANNED_FOOD_CYLINDER@D8-2_H10-5_QUICK_LEFT"
},
consumable_blueberrypie = {
Status = {
Hunger = 25,
Thirst = 0,
Stress = 5,
Metabolism = math.random(1, 80), -- Fatty
},
Stamina = 2,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
},
consumable_chickenpie = {
Status = {
Hunger = 30,
Thirst = 0,
Stress = 2,
Metabolism = math.random(1, 80), -- Fatty
},
Stamina = 10,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 10,
OuterHealth = 10,
InnerHealthGold = 0,
OuterHealthGold = 0,
},
consumable_chocolatecake = {
Status = {
Hunger = 25,
Thirst = 0,
Stress = 5,
Metabolism = math.random(1, 80), -- Fatty
},
Stamina = 5,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
},
consumable_cupcake = {
Status = {
Hunger = 15,
Thirst = 0,
Stress = 5,
Metabolism = math.random(1, 80), -- Fatty
},
Stamina = 5,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
},
consumable_donut = {
Status = {
Hunger = 15,
Thirst = 0,
Stress = 5,
Metabolism = math.random(1, 80), -- Fatty
},
Stamina = 5,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
},
consumable_lemoncake = {
Status = {
Hunger = 20,
Thirst = 0,
Stress = 5,
Metabolism = math.random(1, 80), -- Fatty
},
Stamina = 5,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
},
consumable_poundcake = {
Status = {
Hunger = 20,
Thirst = 0,
Stress = 5,
Metabolism = math.random(1, 80), -- Fatty
},
Stamina = 5,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
},
consumable_spongecake = {
Status = {
Hunger = 20,
Thirst = 0,
Stress = 5,
Metabolism = math.random(1, 80), -- Fatty
},
Stamina = 5,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
},
--
-- DRINKS
--
whisky = {
Status = {
Hunger = 0,
Thirst = 25,
Stress = 10,
Metabolism = math.random(0, 10),
},
Stamina = 5,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
Animation = "drink_whisky_bottle"
},
wine = {
Status = {
Hunger = 0,
Thirst = 30,
Stress = 8,
Metabolism = math.random(0, 10),
},
Stamina = 4,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
Animation = "drink_wine_bottle"
},
vodka = {
Status = {
Hunger = 0,
Thirst = 28,
Stress = 9,
Metabolism = math.random(0, 10),
},
Stamina = 5,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
Animation = "drink_wine_bottle2"
},
beer = {
Status = {
Hunger = 0,
Thirst = 20,
Stress = 6,
Metabolism = math.random(0, 10),
},
Stamina = 3,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
Animation = "drink_beer_bottle"
},
tequila = {
Status = {
Hunger = 0,
Thirst = 30,
Stress = 10,
Metabolism = math.random(0, 10),
},
Stamina = 5,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
Animation = "drink_tequila_bottle"
},
tropicalPunchMoonshine = {
Status = {
Hunger = 0,
Thirst = 35,
Stress = 10,
Metabolism = math.random(-10, 10),
},
Stamina = 7,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
Animation = "drink_moonshine_jar"
},
wildCiderMoonshine = {
Status = {
Hunger = 0,
Thirst = 35,
Stress = 10,
Metabolism = math.random(-10, 10),
},
Stamina = 7,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
Animation = "drink_moonshine_jar"
},
raspberryale = {
Status = {
Hunger = 0,
Thirst = 22,
Stress = 5,
Metabolism = math.random(-10, 10),
},
Stamina = 3,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
Animation = "drink_coffee"
},
consumable_coffee = {
Status = {
Hunger = 0,
Thirst = 25,
Stress = 2,
Metabolism = math.random(-80, -40), -- Healthy
},
Stamina = 8,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
Animation = "drink_coffee"
},
consumable_raspberrywater = {
Status = {
Hunger = 0,
Thirst = 30,
Stress = 1,
Metabolism = math.random(-80, -40), -- Healthy
},
Stamina = 2,
InnerStaminaGold = 0,
OuterStaminaGold = 0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 0,
OuterHealthGold = 0,
Animation = "drink_coffee"
},
--
-- MEDICINES
--
["consumable_medicine"] = {
Status = {
Hunger = 0,
Thirst = 5,
Stress = 10,
Metabolism = 0,
},
Stamina = 0,
InnerStaminaGold = 0.0,
OuterStaminaGold = 100.0,
InnerHealth = 0,
OuterHealth = 0,
InnerHealthGold = 100.0,
OuterHealthGold = 0.0,
},
}