Config File
Here is a copy of the config file.
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Here is a copy of the config file.
Last updated
Was this helpful?
-- SConfig table to hold configuration and functions
SConfig = {}
-- Discord Webhook URL
WEBHOOK_URL = "https://discord.com/api/webhooks/..."
-- Core object from vorp_core
local Core = exports.vorp_core:GetCore()
-- Function to send a notification message to a specific source
--- @param msg string The message to be sent
--- @param source number The source to which the message will be sent
SConfig.Notify = function(msg, source)
if source then
TriggerClientEvent("chatMessage", source, "ItemSpawner", {255, 0, 0}, msg)
end
end
-- Function to check if a user has admin permissions
--- @param source number The source of the user
--- @return boolean True if the user is an admin, false otherwise
SConfig.PermissionCheck = function(source)
local user = Core.getUser(source)
if not user then return false end
if user.getGroup == "admin" then
return true
end
return false
end
-- Function to add an item or weapon to a user's inventory
--- @param source number The source of the user
--- @param item string The item or weapon to be added
--- @param amount number The amount of the item or weapon to be added
--- @param type string The type of the item (either "item" or "weapon")
--- @return boolean True if the item was successfully added, false otherwise
SConfig.AddItem = function(source, item, amount, type)
local VORPInv = exports.vorp_inventory
if type == "item" then
local itemCheck = VORPInv:getItemDB(item)
local canCarry = VORPInv:canCarryItems(source, amount) --can carry inv space
local canCarry2 = VORPInv:canCarryItem(source, item, amount) --cancarry item limit
if not itemCheck or not canCarry or not canCarry2 then
return false
end
VORPInv:addItem(source, item, amount)
elseif type == "weapon" then
local canCarry = VORPInv:canCarryWeapons(source, amount, nil, item)
if not canCarry then
return false
end
for i=1, amount do
local result = VORPInv:createWeapon(source, item, {})
if not result then
return false
end
end
end
return true
end
-- Function to get a list of items and weapons
--- @return table A table containing the list of items and weapons
SConfig.GetItems = function()
local items = {
{
label = "Lasso",
item = "WEAPON_LASSO",
type = "weapon",
},
{
label = "Reinforced Lasso",
item = "WEAPON_LASSO_REINFORCED",
type = "weapon",
},
{
label = "Knife",
item = "WEAPON_MELEE_KNIFE",
type = "weapon",
},
{
label = "Knife Rustic",
item = "WEAPON_MELEE_KNIFE_RUSTIC",
type = "weapon",
},
{
label = "Knife Horror",
item = "WEAPON_MELEE_KNIFE_HORROR",
type = "weapon",
},
{
label = "Knife Civil War",
item = "WEAPON_MELEE_KNIFE_CIVIL_WAR",
type = "weapon",
},
{
label = "Knife Jawbone",
item = "WEAPON_MELEE_KNIFE_JAWBONE",
type = "weapon",
},
{
label = "Knife Miner",
item = "WEAPON_MELEE_KNIFE_MINER",
type = "weapon",
},
{
label = "Knife Vampire",
item = "WEAPON_MELEE_KNIFE_VAMPIRE",
type = "weapon",
},
{
label = "Cleaver",
item = "WEAPON_MELEE_CLEAVER",
type = "weapon",
},
{
label = "Hachet",
item = "WEAPON_MELEE_HATCHET",
type = "weapon",
},
{
label = "Hachet Double Bit",
item = "WEAPON_MELEE_HATCHET_DOUBLE_BIT",
type = "weapon",
},
{
label = "Hachet Hewing",
item = "WEAPON_MELEE_HATCHET_HEWING",
type = "weapon",
},
{
label = "Hachet Hunter",
item = "WEAPON_MELEE_HATCHET_HUNTER",
type = "weapon",
},
{
label = "Hachet Viking",
item = "WEAPON_MELEE_HATCHET_VIKING",
type = "weapon",
},
{
label = "Tomahawk",
item = "WEAPON_THROWN_TOMAHAWK",
type = "weapon",
},
{
label = "Tomahawk Ancient",
item = "WEAPON_THROWN_TOMAHAWK_ANCIENT",
type = "weapon",
},
{
label = "Throwing Knifes",
item = "WEAPON_THROWN_THROWING_KNIVES",
type = "weapon",
},
{
label = "Machete",
item = "WEAPON_MELEE_MACHETE",
type = "weapon",
},
{
label = "Bow",
item = "WEAPON_BOW",
type = "weapon",
},
{
label = "Pistol Semi-Auto",
item = 'WEAPON_PISTOL_SEMIAUTO',
type = "weapon",
},
{
label = "Pistol Mauser",
item = "WEAPON_PISTOL_MAUSER",
type = "weapon",
},
{
label = "Pistol Volcanic",
item = "WEAPON_PISTOL_VOLCANIC",
type = "weapon",
},
{
label = "Pistol M1899",
item = "WEAPON_PISTOL_M1899",
type = "weapon",
},
{
label = "Revolver Schofield",
item = "WEAPON_REVOLVER_SCHOFIELD",
type = "weapon",
},
{
label = "Revolver Navy",
item = "WEAPON_REVOLVER_NAVY",
type = "weapon",
},
{
label = "Revolver Navy Crossover",
item = "WEAPON_REVOLVER_NAVY_CROSSOVER",
type = "weapon",
},
{
label = "Revolver Lemat",
item = "WEAPON_REVOLVER_LEMAT",
type = "weapon",
},
{
label = "Revolver Double Action",
item = "WEAPON_REVOLVER_DOUBLEACTION",
type = "weapon",
},
{
label = "Revolver Cattleman",
item = "WEAPON_REVOLVER_CATTLEMAN",
type = "weapon",
},
{
label = "Revolver Cattleman mexican",
item = "WEAPON_REVOLVER_CATTLEMAN_MEXICAN",
type = "weapon",
},
{
label = "Varmint Rifle",
item = "WEAPON_RIFLE_VARMINT",
type = "weapon",
},
{
label = "Winchester Repeater",
item = "WEAPON_REPEATER_WINCHESTER",
type = "weapon",
},
{
label = "Henry Reapeater",
item = "WEAPON_REPEATER_HENRY",
type = "weapon",
},
{
label = "Evans Repeater",
item = "WEAPON_REPEATER_EVANS",
type = "weapon",
},
{
label = "Carabine Reapeater",
item = "WEAPON_REPEATER_CARBINE",
type = "weapon",
},
{
label = "Rolling Block Rifle",
item = "WEAPON_SNIPERRIFLE_ROLLINGBLOCK",
type = "weapon",
},
{
label = "Carcano Rifle",
item = "WEAPON_SNIPERRIFLE_CARCANO",
type = "weapon",
},
{
label = "Springfield Rifle",
item = "WEAPON_RIFLE_SPRINGFIELD",
type = "weapon",
},
{
label = "Elephant Rifle",
item = "WEAPON_RIFLE_ELEPHANT",
type = "weapon",
},
{
label = "BoltAction Rifle",
item = "WEAPON_RIFLE_BOLTACTION",
type = "weapon",
},
{
label = "Semi-Auto Shotgun",
item = "WEAPON_SHOTGUN_SEMIAUTO",
type = "weapon",
},
{
label = "Sawedoff Shotgun",
item = "WEAPON_SHOTGUN_SAWEDOFF",
type = "weapon",
},
{
label = "Repeating Shotgun",
item = "WEAPON_SHOTGUN_REPEATING",
type = "weapon",
},
{
label = "Double Barrel Exotic Shotgun",
item = "WEAPON_SHOTGUN_DOUBLEBARREL_EXOTIC",
type = "weapon",
},
{
label = "Pump Shotgun",
item = "WEAPON_SHOTGUN_PUMP",
type = "weapon",
},
{
label = "Double Barrel Shotgun",
item = "WEAPON_SHOTGUN_DOUBLEBARREL",
type = "weapon",
},
{
label = "Camera",
item = "WEAPON_KIT_CAMERA",
type = "weapon",
},
{
label = "Improved Binoculars",
item = "WEAPON_KIT_BINOCULARS_IMPROVED",
type = "weapon",
},
{
label = "Knife Trader",
item = "WEAPON_MELEE_KNIFE_TRADER",
type = "weapon",
},
{
label = "Binoculars",
item = "WEAPON_KIT_BINOCULARS",
type = "weapon",
},
{
label = "Advanced Camera",
item = "WEAPON_KIT_CAMERA_ADVANCED",
type = "weapon",
},
{
label = "Lantern",
item = "WEAPON_MELEE_LANTERN",
type = "weapon",
},
{
label = "Davy Lantern",
item = "WEAPON_MELEE_DAVY_LANTERN",
type = "weapon",
},
{
label = "Halloween Lantern",
item = "WEAPON_MELEE_LANTERN_HALLOWEEN",
type = "weapon",
},
{
label = "Poison Bottle",
item = "WEAPON_THROWN_POISONBOTTLE",
type = "weapon",
},
{
label = "Metal Detector",
item = "WEAPON_KIT_METAL_DETECTOR",
type = "weapon",
},
{
label = "Dynamite",
item = "WEAPON_THROWN_DYNAMITE",
type = "weapon",
},
{
label = "Molotov",
item = "WEAPON_THROWN_MOLOTOV",
type = "weapon",
},
{
label = "Improved Bow",
item = "WEAPON_BOW_IMPROVED",
type = "weapon",
},
{
label = "Machete Collector",
item = "WEAPON_MELEE_MACHETE_COLLECTOR",
type = "weapon",
},
{
label = "Electric Lantern",
item = "WEAPON_MELEE_LANTERN_ELECTRIC",
type = "weapon",
},
{
label = "Torch",
item = "WEAPON_MELEE_TORCH",
type = "weapon",
},
{
label = "Moonshine Jug",
item = "WEAPON_MOONSHINEJUG_MP",
type = "weapon",
},
{
label = "Bolas",
item = "WEAPON_THROWN_BOLAS",
type = "weapon",
},
{
label = "Bolas Hawkmoth",
item = "WEAPON_THROWN_BOLAS_HAWKMOTH",
type = "weapon",
},
{
label = "Bolas Ironspiked",
item = "WEAPON_THROWN_BOLAS_IRONSPIKED",
type = "weapon",
},
{
label = "Bolas Intertwined",
item = "WEAPON_THROWN_BOLAS_INTERTWINED",
type = "weapon",
},
{
label = "Fishing Rod",
item = "WEAPON_FISHINGROD",
type = "weapon",
},
{
label = "Machete Horror",
item = "WEAPON_MACHETE_HORROR",
type = "weapon",
},
{
label = "Hammer",
item = "WEAPON_MELEE_HAMMER",
type = "weapon",
},
{
label = "High Roller Double-Action Revolver",
item = "WEAPON_REVOLVER_DOUBLEACTION_GAMBLER",
type = "weapon",
},
-- List of predefined items and weapons
}
local result = MySQL.Sync.fetchAll("SELECT * FROM items", {})
for _, db_item in pairs(result) do
if db_item.id then
items[#items+1] = {
type = "item",
item = db_item.item,
label = db_item.label,
limit = db_item.limit,
}
end
end
return items
end
SConfig.Locale = {
NoPermission = "You don't have permission to use this command!",
PlayerNotFound = "Player not found!",
ItemsSpawned = "Items spawned!",
CantCarry = "You can't carry that much!",
ReceivedItem = "Received item ",
ItemSpawnerTitle = "Item Spawner",
ForPlayer = "For player ",
ByAdmin = "By admin ",
SpawnedItems = "Spawned items",
}